Nowadays, when you want to release your software to as broad an audience as possible, you have to consider several platforms.
Developing separate applications for Android, iOS, macOS, and Windows can be a development hell.
Not only do you need to know several technologies, but you also need to test and maintain several applications that basically do the same.
And just like all the different types of computer screen cables: I would like to have only one, please.
Xamarin attempts to help us with the above problem.
It claims that you only need to develop your application and user interface once and can deploy to many platforms.
But does Xamarin deliver on this claim?
For this talk, I will discuss some key parts of the Xamarin technology.
Furthermore, I will talk about my experience of using Xamarin to bring my app
‘PhotoSpiralysis’ to several platforms.
Erwin's slides are now available.